AR/VR Online Training (Advanced)

AR/VR Online Training (Advanced)

Learn to create AR and VR applications with Unity3D, Vuforia, ARCore and ARKit.

Introduction to AR/VR Online Training

Objectives AR/VR Online Training (Advanced):

  • Learn to develop engaging Augmented reality and virtual reality applications with this exciting new technology
    Teaches core skills needed for developing AR and VR applications
  • Explore industry standard development platforms such as Unity3D, Vuforia, ARCore and ARKit
  • Publishing AR applications to both Android and IOS
  • Learn to develop Virtual Reality applications and publish to a variety of headsets (HTC, Oculus, Google)
  • Learn the fundamentals of C# programming to create your own experiences in Unity3D
  • Get an understanding of the fundamentals of 3D graphics: modelling, rendering, lighting, animation and textures with respect to AR and VR application development
  • This course is designed with the absolute beginner in mind. No prior experience with graphics programming is assumed
  • 2 levels of learning: Basic (3 months) Advanced (3 months)
  • Once you have completed the basic course, you can take up the advanced level to take your skills even further with physics, advanced rendering and AR/VR design patterns and architecture
  • Work on industry standard projects and develop your own AR and VR applications
  • The programming skills you develop in this course is transferrable to any other programming domain

Certifications

  • Upon completion you will receive: Codenatives TCDC certified on AR/VR course

Syllabus of  AR/VR Online Course:

Advanced Level:

  • Industry standard architecture and design principles
  • Advanced physics and extending the Unity 3D Physics engine
  • Collision detection and level design
  • Game and AR/VR design patterns (MVC, singleton, observer…)
  • Advanced rendering and lighting
  • Advanced animations
  • Integrating Artificial Intelligence into the simulation
  • Exploring particle systems to create smoke, fire, water..
  • Terrains and outdoor scenes
  • Publishing to the Web using WebGL
  • Detailed AR Project
  • Detailed VR project

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